Sensors, Vol. 23, Pages 5017: A Serious Game for the Assessment of Visuomotor Adaptation Capabilities during Locomotion Tasks Employing an Embodied Avatar in Virtual Reality

Sensors, Vol. 23, Pages 5017: A Serious Game for the Assessment of Visuomotor Adaptation Capabilities during Locomotion Tasks Employing an Embodied Avatar in Virtual Reality Sensors doi: 10.3390/s23115017 Authors: Vladimiro Suglia Antonio Brunetti Guido Pasquini Mariapia Caputo Tommaso Maria Marvulli Elena Sibilano Sara Della Bella Paola Carrozza Chiara Beni David Naso Vito Monaco Giovanna Cristella Vitoantonio Bevilacqua Domenico Buongiorno The study of visuomotor adaptation (VMA) capabilities has been encompassed in various experimental protocols aimed at investigating human motor control strategies and/or cognitive functions. VMA-oriented frameworks can have clinical applications, primarily in the investigation and assessment of neuromotor impairments caused by conditions such as Parkinson’s disease or post-stroke, which affect the lives of tens of thousands of people worldwide. Therefore, they can enhance the understanding of the specific mechanisms of such neuromotor disorders, thus being a potential biomarker for recovery, with the aim of being integrated with conventional rehabilitative programs. Virtual Reality (VR) can be entailed in a framework targeting VMA since it allows the development of visual perturbations in a more customizable and realistic way. Moreover, as has been demonstrated in previous works, a serious game (SG) can further increase engagement thanks to the use of full-body embodied avatars. Most studies...
Source: Sensors - Category: Biotechnology Authors: Tags: Article Source Type: research