Effectiveness of the Use of Animation and Gamification in Online Distance Education During Pandemic

This study was a randomized, controlled, prospective study implemented with 70 nursing students. The animation and gamification were applied to the experimental group. Data were collected using the “Diabetes Nursing Knowledge Test,” “Instructional Materials Motivation Survey,” and “Opinion Form on Diabetes Education Supported by Digital Instruments.” There was a statistical difference between the Diabetes Nursing knowledge scores of the groups after the course (P
Source: CIN: Computers, Informatics, Nursing - Category: Information Technology Tags: SPECIAL FOCUS: TECHNOLOGY USE DURING PANDEMIC Source Type: research