Delirium Whodunnit?: A Mystery-Based Group Learning Activity to Facilitate Development of Clinical Problem Solving Skills (FR482E)

Gamification of classroom learning is becoming more common in health professional education and may be more effective in improving learner knowledge, skills, and satisfaction. However, there is no published use of educational games to teach palliative care. This innovative activity applies game principles to teach learners clinical problem solving skills relevant to delirium management in palliative care patients.
Source: Journal of Pain and Symptom Management - Category: Palliative Care Authors: Source Type: research