NPC to Player

Yesterday I shared a blog post about the 5 major characters transformations my readers want to experience as we transition from 2019 to 2020. After extracting those original 5 transformations, I pondered whether they could be compressed a bit further. Could they be summed up as a single transformation? Each time we compress, we lose some detail, so it’s not going to be perfect if we squish this down to a single transformation. But one answer that Rachelle and I came up with together is that the transformation is about shifting from NPC to player mode. Let me ‘splain. In a video game, an NPC is a non-player character, so this simply refers to a computer-controlled character in the game. Most often I associate the term with role-playing or adventure games, but other game genres may feature NPCs as well. So you might wander across a village in a game world, and there are farmers, merchants, and townsfolk who’ve been mostly waiting around for you to show up and engage with them. You might interact with them to get information, buy weapons or supplies, or receive invitations to perform mini-quests. These characters are all computer-controlled, so no human player is directly in charge of them. They do whatever their pre-programmed algorithms direct them to do, and they respond to your actions according to their programming. The NPC’s job is mainly to be part of the story experience for the main player (or players, if it’s a multi-player game). In mor...
Source: Steve Pavlina's Personal Development Blog - Category: Psychiatry & Psychology Authors: Tags: Creating Reality Lifestyle Source Type: blogs