Smartphone and video game use and perceived effects in a community mental health service

ConclusionsThere is an opportunity to deliver interventions to Irish mental health service outpatients through smartphone and video games. Our small study suggests this to be underutilised currently. As more frequent users, perhaps younger individuals would most benefit from gamification of interventions and the use of existing games that have possible physical and mental health benefits. This requires further research.
Source: Irish Journal of Medical Science - Category: General Medicine Source Type: research