E-Emotio Project A Gamified Preventive School-based Paradigm Using Virtual Reality Technologies for Improving Emotional Regulation in Children and Adolescents.

Conditions: Emotional Regulation; Virtual Reality; Anxiety; Depression; Executive Function Interventions: Behavioral: VR cognitive training; Behavioral: VR nature exposure relaxation Sponsors: Universitat Internacional de Catalunya Not yet recruiting
Source: ClinicalTrials.gov - Category: Research Source Type: clinical trials