Gaming with stigma: analysis of messages about mental illnesses in video games - Ferrari M, McIlwaine SV, Jordan G, Shah JL, Lal S, Iyer SN.

BACKGROUND: Video game playing is a daily activity for many youths that replaces other media forms (eg, television); it serves as an important source of knowledge and can potentially impact their attitudes and behaviors. Researchers are, thus, concerned wi...
Source: SafetyLit - Category: International Medicine & Public Health Tags: Age: Adolescents Source Type: news