Editorial Board
Publication date: December 2019Source: International Journal of Child-Computer Interaction, Volume 22Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - November 24, 2019 Category: Child Development Source Type: research

Publisher Note
Publication date: December 2019Source: International Journal of Child-Computer Interaction, Volume 22Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - November 24, 2019 Category: Child Development Source Type: research

Bridging the gap in mobile interaction design for children with disabilities: Perspectives from a pediatric speech language pathologist
Publication date: Available online 6 November 2019Source: International Journal of Child-Computer InteractionAuthor(s): Yao Du, Katie SalenAbstractSpeech language pathologists (SLPs) work with children with diverse types of disabilities. Their clinical knowledge and experience using mobile technology can inform child-computer researchers novel design techniques to facilitate communication and learning for children with disabilities. This paper presents perspectives from an SLP through an overview of design challenges and opportunities for children with communication impairments across disciplines such as instructional desi...
Source: International Journal of Child Computer Interaction - November 8, 2019 Category: Child Development Source Type: research

What they can and cannot: A meta-analysis of research on touch and multi-touch gestures by two to seven-year-olds
Publication date: Available online 4 November 2019Source: International Journal of Child-Computer InteractionAuthor(s): Uthpala Samarakoon, Hakim Usoof, Thilina HalolluwaAbstractThere is growing interest in understanding to what extent small children can use multi-touch technologies as there is much scope for using the same to support their educational activities. Touch gesture performance is one of the main desired elements in touch-based e-learning systems designed for children aged two to seven. Accumulated research on touch gesture performance by children has identified several common and frequently used gestures that ...
Source: International Journal of Child Computer Interaction - November 6, 2019 Category: Child Development Source Type: research

A review of selected methods, techniques and tools in Child–Computer Interaction (CCI) developed/adapted to support children’s involvement in technology development
Publication date: Available online 22 October 2019Source: International Journal of Child-Computer InteractionAuthor(s): Damyanka Tsvyatkova, Cristiano StorniAbstractChild–Computer Interaction (CCI) explores the design of systems that reflect the nature of children’s growth and cognitive development, and the opportunity for children’s involvement in the design process through developing their own technology in collaboration with researchers and designers. In this paper, we focus on the potential roles played by children in the design process, and we review various CCI methods, techniques, and tools that ha...
Source: International Journal of Child Computer Interaction - November 3, 2019 Category: Child Development Source Type: research

A review of selected methods, techniques and tools in Child-Computer Interaction (CCI) developed/adapted to support children’s involvement in technology development
Publication date: Available online 22 October 2019Source: International Journal of Child-Computer InteractionAuthor(s): Damyanka Tsvyatkova, Cristiano StorniAbstractChild-Computer Interaction (CCI) explores the design of systems that reflect the nature of children’s growth and cognitive development, and the opportunity for children’s involvement in the design process through developing their own technology in collaboration with researchers and designers. In this paper, we focus on the potential roles played by children in the design process, and we review various CCI methods, techniques, and tools that have bee...
Source: International Journal of Child Computer Interaction - October 22, 2019 Category: Child Development Source Type: research

Children’s design recommendations for online safety education
We report the results of the workshops and further analyze the results using the lens of Schwartz’s theory of basic human values. Based on the analysis, we recommend that child-computer interaction designers and practitioners of online safety education acknowledge the following when developing educational packages on online safety for children’s use: considering both children’s and educators’ objectives and related values; integrating aspects of children’s own media culture; including more concrete advice; having a positive tone; and, engaging both children and teachers in the design and evalu...
Source: International Journal of Child Computer Interaction - October 13, 2019 Category: Child Development Source Type: research

Parental involvement and attitudes towards young Greek children’s mobile usage
This study presents the main findings from a research conducted with 293 families in Greece between September 2018 and November 2018. It reports on parents’ perceptions regarding children’s usage of smart mobile technologies both at the home and the kindergarten context. The study results show that most of the parents have positive attitudes towards the use of these technologies. Parents want to support their children’s learning and seek to provide a stimulating home learning environment for them. Parents’ answers seem to differentiate depending on socioeconomic background, age and education. Older ...
Source: International Journal of Child Computer Interaction - August 9, 2019 Category: Child Development Source Type: research

Prosocial games for inclusion: Interaction patterns and game outcomes for elementary-aged children
Publication date: Available online 5 August 2019Source: International Journal of Child-Computer InteractionAuthor(s): Sarah Parsons, Efstathia Karakosta, Michael Boniface, Simon CrowleAbstractThere is good evidence that children’s prosocial skills are positively associated with health, well-being, and academic outcomes. Games-based approaches have demonstrated strong potential for teaching prosocial skills in both digital and non-digital formats. However, much of this research focuses on middle-childhood and adolescence and is based on self-reports from teachers, children, and parents. This paper reports on the pilot...
Source: International Journal of Child Computer Interaction - August 6, 2019 Category: Child Development Source Type: research

Editorial Board
Publication date: September 2019Source: International Journal of Child-Computer Interaction, Volume 21Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - July 31, 2019 Category: Child Development Source Type: research

Embedded figures in stories (EFiS): A method to observe preschoolers’ interactions with spatial manipulatives
This study mainly contributes to design methods to extract age specific knowledge about very young children’s spatial thinking skills, which lay a basis for further STEAM (Science, Technology, Engineering, Arts, and Mathematics) achievements. (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - July 9, 2019 Category: Child Development Source Type: research

The scope of autonomy when teaching computational thinking in primary school
Publication date: Available online 3 July 2019Source: International Journal of Child-Computer InteractionAuthor(s): Niklas Carlborg, Markus Tyrén, Carl Heath, Eva ErikssonAbstractDuring the 21st century, there has been an increased interest in the field of computational thinking as a consequence of the ever faster technical development. However, educating future generations in programming and computational thinking is not trivial. Many different platforms and teaching approaches can be used for this purpose. Inspired by the UK initiative with BBC micro:bit, this paper strives to identify what may be important to con...
Source: International Journal of Child Computer Interaction - July 5, 2019 Category: Child Development Source Type: research

Children’s embodied intuitive interaction — Design aspects of embodiment
This study has explored embodiment for intuitive interaction in children. The research question for the study was: what is the role of design aspects of embodiment in facilitation of intuitive interaction in children in the context of tactile interactions. The study identified the extent to which design aspects of embodiment facilitate intuitive interaction in children. An observational study with 108 children (55 girls and 53 boys) was carried out. Half of them played with physical Jenga and the other half played with a virtual Jenga.The physical Jenga demonstrated more intuitive interactions than the equivalent virtual i...
Source: International Journal of Child Computer Interaction - June 20, 2019 Category: Child Development Source Type: research

Children’s agency by design: Design parameters for personalization in story-making apps
Publication date: Available online 18 June 2019Source: International Journal of Child-Computer InteractionAuthor(s): Natalia KucirkovaAbstractThe importance of children’s agency in the use of technologies is well-established but it continues to be challenged with applications that automatically personalize children’s content. This paper integrates educational theory of personalisation with the design principles and empirical work of a story-making app (OS) that places a child’s agency at the centre of its design. The impact of a series of studies with the OS app is summarized and implications for future d...
Source: International Journal of Child Computer Interaction - June 20, 2019 Category: Child Development Source Type: research

Children’s embodied intuitive interaction –Design aspects of embodiment
This study has explored embodiment for intuitive interaction in children. The research question for the study was: what is the role of design aspects of embodiment in facilitation of intuitive interaction in children in the context of tactile interactions. The study identified the extent to which design aspects of embodiment facilitate intuitive interaction in children. An observational study with 108 children (55 girls and 53 boys) was carried out. Half of them played with physical Jenga and the other half played with a virtual Jenga.The physical Jenga demonstrated more intuitive interactions than the equivalent virtual i...
Source: International Journal of Child Computer Interaction - June 11, 2019 Category: Child Development Source Type: research

Learning from the real and the virtual worlds: Educational use of augmented reality in early childhood
Publication date: Available online 10 June 2019Source: International Journal of Child-Computer InteractionAuthor(s): Cansu Oranç, Aylin C. KüntayAbstractAmong the latest commercial technologies, Augmented Reality (AR) applications are becoming widely available for preschoolers. AR applications with educational features offer an exciting and unique learning experience by blurring the boundaries between the real world that children are in and the virtual world on the screen. Nonetheless, effects of blending these two worlds on children’s learning and the cognitive mechanisms underlying their learning with A...
Source: International Journal of Child Computer Interaction - June 11, 2019 Category: Child Development Source Type: research

Empowering educators by developing professional practice in digital fabrication and design thinking
This study investigates how development of professional practice can be conducted to empower teachers and principals to implement DF and DT activities in schools. Initially, the paper gives an overview of nine educational initiatives in the field, followed by a closer examination of the Danish FabLab@SCHOOLdk organisation. The paper identifies the different PD programmes aimed at empowering in-service teachers, pedagogues, and principals in the field of DF and DT. As the main contribution to the research community, the study identifies five important stakeholders that are supporting and operating in synergy inside the FabL...
Source: International Journal of Child Computer Interaction - May 29, 2019 Category: Child Development Source Type: research

Going beyond performance scores: Understanding cognitive–affective states in Kindergarteners and application of framework in classrooms
We present findings on the reliable markers within these sources across tasks. Results reveal that such a triangulation offers deeper insights into the cognitive–affective state of the learner. As a follow-up study, we explored the feasibility of employing this method in classrooms with 36 children between 11–13 years to understand the effect of interactivity on learning across three viewing conditions namely, screen, magic window and immersive virtual reality (VR) using Google Cardboard. Results confirmed the feasibility of running such studies and the additional value of employing a host of measures to evalua...
Source: International Journal of Child Computer Interaction - May 12, 2019 Category: Child Development Source Type: research

Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes?
Publication date: Available online 7 May 2019Source: International Journal of Child-Computer InteractionAuthor(s): Kshitij Sharma, Sofia Papavlasopoulou, Michail GiannakosAbstractCollaboration and engagement while coding are vital elements for children, yet very little is known about how children’s engagement and collaboration impact their attitudes toward coding activities. The goal of the study is to investigate how collaboration and engagement moderate children’s attitudes about coding activities. To do so, we designed an study with 44 children (between 8 and 17 years old) who participated in a full-day codi...
Source: International Journal of Child Computer Interaction - May 7, 2019 Category: Child Development Source Type: research

Editorial Board
Publication date: June 2019Source: International Journal of Child-Computer Interaction, Volume 20Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - April 30, 2019 Category: Child Development Source Type: research

Speech interface reformulations and voice assistant personification preferences of children and parents
We report the common types of reformulations (both effective and ineffective ones) and the role of age in these. We also compared three versions of speech interfaces with different approaches to referring to itself (personification) and to the participant (naming personalization). We found that generally children preferred personified interfaces, but naming personalization was only preferred by younger children. We provide implications for design of speech systems for families. (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - April 27, 2019 Category: Child Development Source Type: research

Connecting children’s scientific funds of knowledge shared on social media to science concepts
Publication date: Available online 20 April 2019Source: International Journal of Child-Computer InteractionAuthor(s): Kelly Mills, Elizabeth Bonsignore, Tamara Clegg, June Ahn, Jason Yip, Daniel Pauw, Lautaro Cabrera, Kenna Hernly, Caroline PittAbstractThe ubiquitous use of social media by children offers a unique opportunity to view diverse funds of knowledge that may otherwise be overlooked. We have iteratively designed a social media app to be integrated into our science learning program which engages families in science in their community. This case study highlights how three focal learners (ages 9-14) revealed scienti...
Source: International Journal of Child Computer Interaction - April 21, 2019 Category: Child Development Source Type: research

Going beyond performance scores: Understanding cognitive-affective states in Kindergarteners and application of framework in classrooms
We present findings on the reliable markers within these sources across tasks. Results reveal that such a triangulation offers deeper insights into the cognitive-affective state of the learner. As a follow-up study, we explored the feasibility of employing this method in classrooms with 36 children between 11 – 13 years to understand the effect of interactivity on learning across three viewing conditions namely, screen, magic window and immersive virtual reality (VR) using Google Cardboard. Results confirmed the feasibility of running such studies and the additional value of employing a host of measures to evaluate t...
Source: International Journal of Child Computer Interaction - April 16, 2019 Category: Child Development Source Type: research

A review of computational toys and kits for young children
We examined the kits across four different perspectives: how they are designed, how they support children to explore computational concepts and practices, how they enable children to engage in a range of projects and activities, and how they enable children to explore other domains of knowledge. Based on the analysis, we present design suggestions and opportunities to expand the possibilities in what computational ideas and other domains of knowledge children can explore, how children can engage in computing, and what kinds of projects children can make. While many kits enable the exploration of some computational concepts...
Source: International Journal of Child Computer Interaction - April 16, 2019 Category: Child Development Source Type: research

“You take fifty photos, delete forty nine and use one”: A qualitative study of adolescent image-sharing practices on social media
Publication date: Available online 8 April 2019Source: International Journal of Child-Computer InteractionAuthor(s): Beth T. BellAbstractThere has been an exponential increase in the number of images created, shared and viewed across social media. Using exploratory qualitative methodology, the present research seeks to understand image-sharing on social media amongst adolescents; an important social media user group. Thirty five adolescents (Age M = 14.75; SD = 1.34; Female N = 21) from the UK, participated in semi-structured focus groups. Recordings from focus groups were transcribed verbatim and analysed using inductive ...
Source: International Journal of Child Computer Interaction - April 8, 2019 Category: Child Development Source Type: research

Technology Comprehension — Combining computing, design, and societal reflection as a national subject
This study contributes to the previous research on making and digital fabrication by addressing how these endeavours are implemented on a national level through engaging with local teachers. We call for more research on scaffolding and supporting teachers to orchestrate meaningful learning activities to successfully integrate Technology Comprehension into the Danish national education. (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - April 7, 2019 Category: Child Development Source Type: research

An educational IoT lab kit and tools for energy awareness in European schools
Publication date: Available online 1 April 2019Source: International Journal of Child-Computer InteractionAuthor(s): Georgios Mylonas, Dimitrios Amaxilatis, Lidia Pocero, Iraklis Markelis, Joerg Hofstaetter, Pavlos KoulourisAbstractThe use of maker community tools and IoT technologies inside classrooms is spreading to an ever-increasing number of education and science fields. GAIA is a European research project focused on achieving behavior change for sustainability and energy awareness in schools. In this work, we report on how a large IoT deployment in a number of educational buildings and real-world data from this infra...
Source: International Journal of Child Computer Interaction - April 2, 2019 Category: Child Development Source Type: research

Technology Comprehension—combining computing, design, and societal reflection as a national subject
This study contributes to the previous research on making and digital fabrication by addressing how these endeavours are implemented on a national level through engaging with local teachers. We call for more research on scaffolding and supporting teachers to orchestrate meaningful learning activities to successfully integrate Technology Comprehension into the Danish national education. (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - March 29, 2019 Category: Child Development Source Type: research

Foregrounding backstage activities for engaging children in a FabLab for STEM education
This article focuses on the potential of FabLabs in relation to STEM education for non-expert users; more specifically, children of 6–16 years old. We describe two case studies - ‘Wa Make?’ and ‘Making Things!’ - that are part of a long-term process of engaging local non-expert users in FabLab Genk. Although the goal of the two cases was the same (i.e. getting children acquainted with a FabLab), their setups differed completely. By comparing the two cases, we address the importance of backstage activities for engaging non-expert users in STEM-related activities in FabLabs and report on the dif...
Source: International Journal of Child Computer Interaction - February 14, 2019 Category: Child Development Source Type: research

CyberPLAYce—A tangible, interactive learning tool fostering children’s computational thinking through storytelling
Publication date: Available online 7 February 2019Source: International Journal of Child-Computer InteractionAuthor(s): Arash Soleimani, Danielle Herro, Keith Evan GreenAbstractThe learning environment plays a critical role in a child’s life, affecting both cognitive development and effectiveness in work or play. As the boundary between physical and digital worlds blurs, there is a need for new digital tools and physical environments to support the everyday, cyber-physical interactions of children. This paper presents a Research-through-Design example of CyberPLAYce, a tangible, interactive, learning construction kit...
Source: International Journal of Child Computer Interaction - February 8, 2019 Category: Child Development Source Type: research

Sparking interest: A design framework for mobile technologies to promote children’s interest in nature
Publication date: Available online 5 February 2019Source: International Journal of Child-Computer InteractionAuthor(s): Saba Kawas, Sarah K. Chase, Jason Yip, Joshua J. Lawler, Katie DavisAbstractCan a mobile app engage children in explorations of the natural world and promote their interest in nature? Drawing on theory related to interest development and research on mobile learning technologies, we derived a set of four design principles to support the development of children’s personal interest in nature. We co-designed with 7 children ages 7–12 a set of design strategies to implement each of the following pr...
Source: International Journal of Child Computer Interaction - February 6, 2019 Category: Child Development Source Type: research

Editorial Board
Publication date: March 2019Source: International Journal of Child-Computer Interaction, Volume 19Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - February 6, 2019 Category: Child Development Source Type: research

The cloud is the limit: A case study of programming on the web, with the web
Publication date: Available online 22 January 2019Source: International Journal of Child-Computer InteractionAuthor(s): David Weintrop, David Bau, Uri WilenskyAbstractThe last ten years have seen a proliferation of introductory programming environments for younger learners. Increasingly, these environments are moving into the “cloud” where they can be accessed through web browsers and run on a variety of devices including tablets and smartphones. The shift to online settings enables a variety of powerful pedagogical features to be incorporated into the design of these learning environments, including making it ...
Source: International Journal of Child Computer Interaction - January 23, 2019 Category: Child Development Source Type: research

Sensing the invisible: Understanding the perception of indoor air quality among children in low-income families
Publication date: Available online 24 December 2018Source: International Journal of Child-Computer InteractionAuthor(s): Sunyoung Kim, Jennifer A. Senick, Gediminas MainelisAbstractIndoor air pollution is a leading indoor environmental risk factor, especially to individuals already at risk, such as children in low-income families. While studies have shown that occupants’ perceptions plays a significant role in improving indoor air quality (IAQ), little is known about how at-risk, low-income populations perceive and engage in IAQ. In this paper, we sought to understand how low-income families, especially children, per...
Source: International Journal of Child Computer Interaction - December 25, 2018 Category: Child Development Source Type: research

Tangible and graphical programming with experienced children: A mixed methods analysis
This study applies a mixed methods approach to analyze usability, collaboration, and playfulness aspects in introductory programming activities with tangible and graphical user interfaces of two groups of students (24 primary-scholars, 8-9yo; and 14 high-scholars, 12-13yo). The students had prior experience with the two interfaces, having used them in a previous study, a year earlier. In the present work, students started programming in dyads and used both interfaces (graphical - tangible) once again, but without scaffolding and user instructions. Initially, the students carried out programming tasks and then they were all...
Source: International Journal of Child Computer Interaction - December 18, 2018 Category: Child Development Source Type: research

Young children’s conceptions of computers, code, and the Internet
Publication date: Available online 30 November 2018Source: International Journal of Child-Computer InteractionAuthor(s): Pekka Mertala (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - December 1, 2018 Category: Child Development Source Type: research

Editorial — Special Issue on Computational Thinking and Coding in Childhood
Publication date: Available online 13 November 2018Source: International Journal of Child-Computer InteractionAuthor(s): Kate Howland, Judith Good, Judy Robertson, Andrew Manches (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - November 30, 2018 Category: Child Development Source Type: research

Editorial special issue on assumptions about the concept of childhood and the roles of children in design
Publication date: Available online 19 November 2018Source: International Journal of Child-Computer InteractionAuthor(s): Tilde Bekker, Wolmet Barendregt, Helle Marie Skovbjerg, Monica Landoni, Emma Nicol, Elisa Rubegni (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - November 21, 2018 Category: Child Development Source Type: research

Editorial Board
Publication date: November 2018Source: International Journal of Child-Computer Interaction, Volume 18Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - November 15, 2018 Category: Child Development Source Type: research

Editorial - Special issue on computational thinking and coding in childhood
Publication date: Available online 13 November 2018Source: International Journal of Child-Computer InteractionAuthor(s): Kate Howland, Judith Good, Judy Robertson, Andrew Manches (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - November 14, 2018 Category: Child Development Source Type: research

Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice
Publication date: Available online 29 October 2018Source: International Journal of Child-Computer InteractionAuthor(s): Erica Southgate, Shamus P. Smith, Chris Cividino, Shane Saxby, Jivvel Kilham, Graham Eather, Jill Scevak, David Summerville, Rachel Buchanan, Candece BerginAbstractIncreasing numbers of children and young people are experiencing immersive virtual reality as part of leisure and schooling. Immersive virtual reality mediated through head-mounted displays presents significant challenges as well as tantalising opportunities for learning within schools. The purpose of this paper is to report on key issues that ...
Source: International Journal of Child Computer Interaction - October 29, 2018 Category: Child Development Source Type: research

Assessing computational thinking process using a multiple evaluation approach
This study explored the ways that the Computational Thinking (CT) process can be evaluated in a classroom environment. Thirty Children aged 10 - 11 years, from a primary school in London took part in a game-making project using the Scratch and Alice 2.4 applications for eight months. For the focus of this specific paper, data from participant observations, informal conversations, problem-solving sheets, semi-structured interviews and children’s completed games were used to make sense of elements of the computational thinking process and approaches to evaluate these elements in a computer game design context. The disc...
Source: International Journal of Child Computer Interaction - October 25, 2018 Category: Child Development Source Type: research

Mediating family play: Exploring the expectations of digital media through a mobile application designed to facilitate real-world child-parent play
This article highlights the necessity of considering socio-cultural values and attitudes when designing digital media, through presenting a study that explores parental attitudes toward play and digital media in childhood. Here we present a study examining the effectiveness of a mobile application designed to encourage real-world play between parents and their children (aged three to five years old). A series of quasi-naturalistic play spaces were created in child-centric organisations with parents visiting these organisations invited to use the play space - including tablet devices loaded with the application. Surveys &nd...
Source: International Journal of Child Computer Interaction - October 24, 2018 Category: Child Development Source Type: research

Designing an educational interactive eBook for newly diagnosed children with type 1 diabetes: Mapping a new design space
Publication date: Available online 22 October 2018Source: International Journal of Child-Computer InteractionAuthor(s): Damyanka Tsvyatkova, Cristiano StorniAbstractIn this paper, we report on a project investigating the role of Interactive Technologies (IT) and participatory design methods in supporting self-care practices in paediatric Type 1 Diabetes Mellitus (T1DM). In particular, we discuss the design of an educational interactive eBook to support newly diagnosed children and their families in learning about effective management outside the clinical-medical consultation. We use our design as an illustration of a poten...
Source: International Journal of Child Computer Interaction - October 24, 2018 Category: Child Development Source Type: research

Socially adaptive electronic partners for improved support of children’s values: An empirical study with a location-sharing mobile app
Publication date: Available online 16 October 2018Source: International Journal of Child-Computer InteractionAuthor(s): Alex Kayal, M. Birna van Riemsdijk, Mark A. Neerincx, Willem-Paul BrinkmanAbstractMobile location-sharing technology is increasingly being used by parents to locate their children. Research shows that these technologies may pose risks to important user values such as privacy and responsibility, while they aim to promote others such as family security. As a solution, we proposed the use of Social Commitment (SC) models for governing the sharing and receiving of data. A social commitment represents an agree...
Source: International Journal of Child Computer Interaction - October 16, 2018 Category: Child Development Source Type: research

A design case study of a tangible system supporting young english language learners
We present a tangible reading system called PhonoBlocks that supports children learning English letter-sound correspondences. PhonoBlocks uses 3D tangible letters that change colour to draw attention to the moment that adding other letters changes the sounds. We then present a mixed-methods case study with ten Mandarin-speaking children in China using our system. Results showed that the Chinese children achieved significant learning gains relative to their baseline performance after PhonoBlocks instruction. The results also point to design features of our system that enabled behaviours that are correlated with learning. We...
Source: International Journal of Child Computer Interaction - August 21, 2018 Category: Child Development Source Type: research

Editorial Board
Publication date: September 2018Source: International Journal of Child-Computer Interaction, Volume 17Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - August 3, 2018 Category: Child Development Source Type: research

Editorial: Special Issue on Assumptions About the Concept of Childhood and the Roles of Children in Design
Publication date: September 2018Source: International Journal of Child-Computer Interaction, Volume 17Author(s): (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - August 3, 2018 Category: Child Development Source Type: research

t-books: A block interface for young children’s narrative construction
This article presents a body of work developed to focus on the development of innovative learning materials that promote young children’s exploration and collaborative playful learning that have been deeply inspired by Seymour Papert. Through this contribution, we highlight how his research and published concepts have had a fundamental influence upon the development of t-books, a digital manipulative that aims at promoting scaffolded, collaborative and creative storytelling. (Source: International Journal of Child Computer Interaction)
Source: International Journal of Child Computer Interaction - July 26, 2018 Category: Child Development Source Type: research

How do you feel about learning to code? Investigating the effect of children’s attitudes towards coding using eye-tracking
In this study, eye-tracking activity was used to measure children’s learning and activity indicators. The goal of the study is to utilize eye-tracking to understand children’s activity while they learn how to code and to investigate any potential association between children’s attitudes and their gaze. In this contribution, we designed an experiment with 44 children (between 8 and 17 years old) who participated in a full-day construction-based coding activity. We recorded their gaze while they were working and captured their attitudes in relation to their learning, excitement and intention. The results sh...
Source: International Journal of Child Computer Interaction - July 10, 2018 Category: Child Development Source Type: research