Relationships Between Internal Factors, Social Factors and the Sense of Presence in Virtual Reality-Based Simulations

Over the last few years, the use of Virtual Reality (VR) has moved from global entertainment (Dara  et al., 2012) to various fields: gaming, military and aviation trainings,architectural design, psychosocial therapy and education. In healthcare, VR has been mainly adopted for therapeutical purposes, (e.g. managing phobia or anxiety through VR exposing therapy) (Freeman et al., 2017; Neri et  al., 2017), and educational purposes (e.g. surgical procedures, teamwork) (Diegmann et al., 2015; Englund, Olofsson,& Price, 2017).
Source: Clinical Simulation in Nursing - Category: Nursing Authors: Source Type: research