Relationships Between Internal Factors, Social Factors and the Sense of Presence in Virtual Reality-Based Simulations
Over the last few years, the use of Virtual Reality (VR) has moved from global entertainment (Dara et al., 2012) to various fields: gaming, military and aviation trainings,architectural design, psychosocial therapy and education. In healthcare, VR has been mainly adopted for therapeutical purposes, (e.g. managing phobia or anxiety through VR exposing therapy) (Freeman et al., 2017; Neri et al., 2017), and educational purposes (e.g. surgical procedures, teamwork) (Diegmann et al., 2015; Englund, Olofsson,& Price, 2017).
Source: Clinical Simulation in Nursing - Category: Nursing Authors: M éryl Paquay, Jonathan Goffoy, Sabrina Chevalier, Jean-Christophe Servotte, Alexandre Ghuysen Source Type: research