Harnessing the power of gamification in mental health apps
From stomping on koopas and collecting coins as Mario to “catching ’em all” in Pokemon, video games have enthralled both our childhood, and countless other childhoods. It was our guilty pleasure, much to the chagrin of our parents. Media portrayed video games as bad for your mental health, with the message that video games rot
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Harnessing the power of gamification in mental health apps originally appeared in KevinMD.com.
Source: Kevin, M.D. - Medical Weblog - Category: General Medicine Authors: Carter Do and Thomas Pak, MD, PhD Tags: Tech Psychiatry Source Type: blogs