Correction to: How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing by Brandtner, et al. Cyberpsychol Behav Soc Netw 2022;25(9):613 –619; doi: 10.1089/cyber.2022.0019

Cyberpsychology, Behavior, and Social Networking, Ahead of Print.
Source: Cyberpsychology, Behavior, and Social Networking - Category: Psychiatry & Psychology Source Type: research
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