Go Zika Go: feasibility study with modified motorized ride-on cars for the mobility of children with Congenital Zika Syndrome (CZS)
CONCLUSIONS: Children with CZS at GMFCS levels IV and V can learn to use motorized ride-on cars, attainment goals, and experience satisfaction.PMID:38166551 | DOI:10.1080/17483107.2023.2300052 (Source: Disability and Rehabilitation. Assistive Technology.)
Source: Disability and Rehabilitation. Assistive Technology. - January 3, 2024 Category: Rehabilitation Authors: Jean Bendito Felix Ana Carolina de Campos Samuel W Logan Julianne Machado Karoline Souza Monteiro Egmar Longo Source Type: research

Assistive technology to facilitate children's play: a scoping review
CONCLUSION: There is limited evidence regarding the use of AT to support play-for-the-sake-of-play in CWPD. Given the importance of play, further research using rigorous methodologies and the development of assistive technology dedicated to promoting play-for-the-sake-of-play is warranted.PMID:38166593 | DOI:10.1080/17483107.2023.2298825 (Source: Disability and Rehabilitation. Assistive Technology.)
Source: Disability and Rehabilitation. Assistive Technology. - January 3, 2024 Category: Rehabilitation Authors: Minoo Dabiri Golchin Jacquie Ripat Mich èle Verdonck Source Type: research

Effects of different training methods in tele-exercise on acute performance decrement in adults with disability and wheelchair users
CONCLUSIONS: APD occurred in all training sessions, but did not correlate with training load, indicating that it is not an appropriate metric for comparison. Findings provide insight into APD response and highlight the need to consider multiple metrics when comparing training protocols.PMID:38164068 | DOI:10.1080/17483107.2023.2299720 (Source: Disability and Rehabilitation. Assistive Technology.)
Source: Disability and Rehabilitation. Assistive Technology. - January 2, 2024 Category: Rehabilitation Authors: Frederico Ribeiro Neto Gustavo Henrique Costa Bezerra Rafael Xavier Couto de Oliveira Luis Felipe Castelli Correia de Campos Rodrigo Rodrigues Gomes Costa Source Type: research

Effects of different training methods in tele-exercise on acute performance decrement in adults with disability and wheelchair users
CONCLUSIONS: APD occurred in all training sessions, but did not correlate with training load, indicating that it is not an appropriate metric for comparison. Findings provide insight into APD response and highlight the need to consider multiple metrics when comparing training protocols.PMID:38164068 | DOI:10.1080/17483107.2023.2299720 (Source: Disability and Rehabilitation. Assistive Technology.)
Source: Disability and Rehabilitation. Assistive Technology. - January 2, 2024 Category: Rehabilitation Authors: Frederico Ribeiro Neto Gustavo Henrique Costa Bezerra Rafael Xavier Couto de Oliveira Luis Felipe Castelli Correia de Campos Rodrigo Rodrigues Gomes Costa Source Type: research

Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults
CONCLUSIONS: The positive correlation between VR acceptance and using SOC strategies suggests a positive response to straightforward experiences. Our study highlights VR exergaming's potential benefits for encouraging LTC residents' engagement in valued activities and pursuing goals. Moreover, social theories of aging can inform technology acceptance and guide the design and marketing of VR exergames to better suit older adults' needs and preferences in LTC.IMPLICATIONS FOR REHABILITATIONThe findings of this study have important implications for rehabilitation programs aimed at enhancing physical activity (PA) and engageme...
Source: Disability and Rehabilitation. Assistive Technology. - December 26, 2023 Category: Rehabilitation Authors: Marjan Hosseini Roanne Thomas Lara Pilutti Pascal Fallavollita Jeffrey W Jutai Source Type: research

Acceptance of physical activity virtual reality games by residents of long-term care facilities: a scoping review
CONCLUSION: Validated acceptance questionnaires are needed in study of VR acceptance by older adults. Use of qualitative and quantitative methods can enhance understanding of technology acceptance, alongside exploration of individual, environmental, and age-related factors. Detailed reporting of VR interventions is recommended to comprehend acceptance factors.PMID:38146958 | DOI:10.1080/17483107.2023.2298839 (Source: Disability and Rehabilitation. Assistive Technology.)
Source: Disability and Rehabilitation. Assistive Technology. - December 26, 2023 Category: Rehabilitation Authors: Marjan Hosseini Roanne Thomas Lara Pilutti Pascal Fallavollita Jeffrey W Jutai Source Type: research

Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults
CONCLUSIONS: The positive correlation between VR acceptance and using SOC strategies suggests a positive response to straightforward experiences. Our study highlights VR exergaming's potential benefits for encouraging LTC residents' engagement in valued activities and pursuing goals. Moreover, social theories of aging can inform technology acceptance and guide the design and marketing of VR exergames to better suit older adults' needs and preferences in LTC.IMPLICATIONS FOR REHABILITATIONThe findings of this study have important implications for rehabilitation programs aimed at enhancing physical activity (PA) and engageme...
Source: Disability and Rehabilitation. Assistive Technology. - December 26, 2023 Category: Rehabilitation Authors: Marjan Hosseini Roanne Thomas Lara Pilutti Pascal Fallavollita Jeffrey W Jutai Source Type: research

Acceptance of physical activity virtual reality games by residents of long-term care facilities: a scoping review
CONCLUSION: Validated acceptance questionnaires are needed in study of VR acceptance by older adults. Use of qualitative and quantitative methods can enhance understanding of technology acceptance, alongside exploration of individual, environmental, and age-related factors. Detailed reporting of VR interventions is recommended to comprehend acceptance factors.PMID:38146958 | DOI:10.1080/17483107.2023.2298839 (Source: Disability and Rehabilitation. Assistive Technology.)
Source: Disability and Rehabilitation. Assistive Technology. - December 26, 2023 Category: Rehabilitation Authors: Marjan Hosseini Roanne Thomas Lara Pilutti Pascal Fallavollita Jeffrey W Jutai Source Type: research

Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults
CONCLUSIONS: The positive correlation between VR acceptance and using SOC strategies suggests a positive response to straightforward experiences. Our study highlights VR exergaming's potential benefits for encouraging LTC residents' engagement in valued activities and pursuing goals. Moreover, social theories of aging can inform technology acceptance and guide the design and marketing of VR exergames to better suit older adults' needs and preferences in LTC.IMPLICATIONS FOR REHABILITATIONThe findings of this study have important implications for rehabilitation programs aimed at enhancing physical activity (PA) and engageme...
Source: Disability and Rehabilitation. Assistive Technology. - December 26, 2023 Category: Rehabilitation Authors: Marjan Hosseini Roanne Thomas Lara Pilutti Pascal Fallavollita Jeffrey W Jutai Source Type: research

Acceptance of physical activity virtual reality games by residents of long-term care facilities: a scoping review
CONCLUSION: Validated acceptance questionnaires are needed in study of VR acceptance by older adults. Use of qualitative and quantitative methods can enhance understanding of technology acceptance, alongside exploration of individual, environmental, and age-related factors. Detailed reporting of VR interventions is recommended to comprehend acceptance factors.PMID:38146958 | DOI:10.1080/17483107.2023.2298839 (Source: Disability and Rehabilitation. Assistive Technology.)
Source: Disability and Rehabilitation. Assistive Technology. - December 26, 2023 Category: Rehabilitation Authors: Marjan Hosseini Roanne Thomas Lara Pilutti Pascal Fallavollita Jeffrey W Jutai Source Type: research

Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults
CONCLUSIONS: The positive correlation between VR acceptance and using SOC strategies suggests a positive response to straightforward experiences. Our study highlights VR exergaming's potential benefits for encouraging LTC residents' engagement in valued activities and pursuing goals. Moreover, social theories of aging can inform technology acceptance and guide the design and marketing of VR exergames to better suit older adults' needs and preferences in LTC.IMPLICATIONS FOR REHABILITATIONThe findings of this study have important implications for rehabilitation programs aimed at enhancing physical activity (PA) and engageme...
Source: Disability and Rehabilitation. Assistive Technology. - December 26, 2023 Category: Rehabilitation Authors: Marjan Hosseini Roanne Thomas Lara Pilutti Pascal Fallavollita Jeffrey W Jutai Source Type: research

Acceptance of physical activity virtual reality games by residents of long-term care facilities: a scoping review
CONCLUSION: Validated acceptance questionnaires are needed in study of VR acceptance by older adults. Use of qualitative and quantitative methods can enhance understanding of technology acceptance, alongside exploration of individual, environmental, and age-related factors. Detailed reporting of VR interventions is recommended to comprehend acceptance factors.PMID:38146958 | DOI:10.1080/17483107.2023.2298839 (Source: Disability and Rehabilitation. Assistive Technology.)
Source: Disability and Rehabilitation. Assistive Technology. - December 26, 2023 Category: Rehabilitation Authors: Marjan Hosseini Roanne Thomas Lara Pilutti Pascal Fallavollita Jeffrey W Jutai Source Type: research

Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults
CONCLUSIONS: The positive correlation between VR acceptance and using SOC strategies suggests a positive response to straightforward experiences. Our study highlights VR exergaming's potential benefits for encouraging LTC residents' engagement in valued activities and pursuing goals. Moreover, social theories of aging can inform technology acceptance and guide the design and marketing of VR exergames to better suit older adults' needs and preferences in LTC.IMPLICATIONS FOR REHABILITATIONThe findings of this study have important implications for rehabilitation programs aimed at enhancing physical activity (PA) and engageme...
Source: Disability and Rehabilitation. Assistive Technology. - December 26, 2023 Category: Rehabilitation Authors: Marjan Hosseini Roanne Thomas Lara Pilutti Pascal Fallavollita Jeffrey W Jutai Source Type: research

Acceptance of physical activity virtual reality games by residents of long-term care facilities: a scoping review
CONCLUSION: Validated acceptance questionnaires are needed in study of VR acceptance by older adults. Use of qualitative and quantitative methods can enhance understanding of technology acceptance, alongside exploration of individual, environmental, and age-related factors. Detailed reporting of VR interventions is recommended to comprehend acceptance factors.PMID:38146958 | DOI:10.1080/17483107.2023.2298839 (Source: Disability and Rehabilitation. Assistive Technology.)
Source: Disability and Rehabilitation. Assistive Technology. - December 26, 2023 Category: Rehabilitation Authors: Marjan Hosseini Roanne Thomas Lara Pilutti Pascal Fallavollita Jeffrey W Jutai Source Type: research

Assistive technologies and aging in place for people with dementia and disabilities: a proof-of-concept study with in-home passive remote monitoring with interactive communication functions
This article reports the collaborative efforts among care professionals, care recipients and family caregivers in their private home environment and the impact of in-home passive remote monitoring (PRM) system on the users. The purpose of this study was to investigate the usability and impact of a PRM system combining in-house passive remote monitoring and an interactive communication function.METHODS: In order to realize AT-supported, person-centered aging in place, a new care delivery model was designed, developed and tested for the duration of 12 weeks. The study was conducted with 5 older people (1 with severe disabili...
Source: Disability and Rehabilitation. Assistive Technology. - December 25, 2023 Category: Rehabilitation Authors: Kazuko Obayashi Naonori Kodate Yoko Ishii Shigeru Masuyama Source Type: research