Latent Profile of Internet and Internet Game Usage Among South Korean Adolescents During the COVID-19 Pandemic

Conclusion: This study presented different profiles of the Internet and Internet game usage among adolescents in South Korea. Profiles with higher game usage time scored higher in problematic game use compared to other profiles. Males were more likely to be in the profiles with high gaming time, and females were more likely to be in Internet and Smartphone User profiles. The results indicate that Internet and Internet gaming usage patterns could be classified by the type of device used and the content of the Internet.
Source: Frontiers in Psychiatry - Category: Psychiatry Source Type: research