Can biofeedback-based videogames help children better manage stress? Magellan Health and Mightier secure $2 million NIMH grant to investigate

This study’s goal is to validate that digital tools like Mightier can improve health outcomes, lower the cost of care and increase access to mental healthcare” said Matthew Miller, senior vice president, behavioral health, Magellan Healthcare. About the grant: The research is supported by the National Institute Of Mental Health of the National Institutes of Health under Award Number R44MH124574. The NIMH supports scientists, clinicians, and research personnel at universities, medical schools, hospitals, small businesses, and other institutions via grants, contracts, and cooperative agreements. Researchers at NIMH-supported institutions conduct basic, translational, and applied research to advance NIMH’s mission. Learn more about NIMH-supported research areas, resources, policies and procedures, and the NIMH Research Domain Criteria (RDoC) framework. Research Areas Research Resources Policies and Procedures Research Domain Criteria (RDoC) Home News in Context: Magellan Health is testing biofeedback videogame Mightier to help children better self-regulate stress Virtual-reality gaming + affordable biofeedback = Anxiety therapy for all? Six tips to build resilience and prevent brain-damaging stress Three ways to protect your mental health during –and after– COVID-19 ? How to intervene early: Examples in depression, epilepsy and smoking cessation from SharpBrainsThe post Can biofeedback-based videogames help children better manage stress? Magellan Health and Might...
Source: SharpBrains - Category: Neuroscience Authors: Tags: Brain/ Mental Health Technology & Innovation Behavioral Health biofeedback biofeedback video game heart rate-monitor Magellan Health mental health disorders Mightier NIMH regulate stress video-games videogame wearable Source Type: blogs