Reducing mental health stigma through identification with video game avatars with mental illness - Ferchaud A, Seibert J, Sellers N, Escobar Salazar N.

This study examines how playing a video game featuring a player-character with mental illness can positively impact mental illness stigma. We hypothesized that interactive gameplay would positively predict transportation into the story world. Then, transpo...
Source: SafetyLit - Category: International Medicine & Public Health Tags: Economics of Injury and Safety, PTSD, Injury Outcomes Source Type: news