3 Things Medical Events Could Learn From Video Game Streamers

500 000, 500 000 and 100 000: these are the numbers of attendees to recent live events that lasted for hours, even during the ongoing pandemic. No, these aren’t the statistics for the thousands of beachgoers flocking en masse and risking contracting the virus. Rather, these numbers refer to those who tuned in worldwide to watch video game livestreams of Guy Beahm (Dr Disrespect), Michael Grzesiek (Shroud) and Tyler Blevins (Ninja), respectively. These individuals, known as streamers, gathered those numbers remotely in less than one day for only one livestream event. The numbers don’t end with viewers either but also extend to money. Viewers wire money during livestreams to their favourite streamers as donations which can range from $5 to $500. What do they get in return? A live mention from their said favourite streamer. As the COVID-19 pandemic forced the cancellation of live events and closure of cinemas, people headed towards streaming platforms from their computers instead for entertainment purposes. Between March and April only, the live-streaming sector grew by 45%; a rise that’s directly attributable to the pandemic. Source: https://www.vox.com/ But this potential is not exclusive to video game streamers only. They surely populate streaming platforms like YouTube and Twitch but aren’t the only ones livestreaming there. Recently, traditional chess was one of the fastest-growing games on Twitch. This trend was led by chess grandmaster Hikaru Nakamura,...
Source: The Medical Futurist - Category: Information Technology Authors: Tags: Future of Medicine Healthcare Design Medical Education conference technology medical event video games gaming streaming Source Type: blogs