Gambling Industry Employees ’ Experiences with an Onsite Responsible Gambling Program

We examined gambling venue employees ’ experiences with GameSense, an onsite responsible gambling information center designed to be a resource for casino employees as well as patrons. Participants included 492 employees who reported on their engagement with, and opinions and knowledge of, the GameSense information center and its staf f (i.e., GameSense Advisors), as well as their own employment department and gambling involvement. A minority of participants (33.5%) reported having spoken with a GameSense Advisor about responsible gambling or problem gambling; the remaining 66.5% either did not ever speak to a GameSense Advisor o r only had a casual conversation with one. Most participants (88.9%) indicated that casino patrons could use the GameSense program, but less than half (37.9%) believed that casino staff/employees could do the same. Participants generally had positive opinions about the program, endorsing positive po tential impacts (e.g., “It helps people avoid gambling beyond their limits”) more often than negative potential impacts (e.g., “It encourages people to gamble beyond their limits”). However, gambling venue employees with more extensive gambling histories were less likely to endorse positive potential impacts. Participants’ department also was associated with GameSense experiences: those in security/surveillance were the most likely to report having interacted with GameSense Advisors (83.3%) and those in food/beverage/retail were least likely to...
Source: Journal of Gambling Studies - Category: Addiction Source Type: research
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