80.1 there ’s an app for that: video games and smartphone applications to enhance psychiatric treatment

The objective of this presentation is to review the efficacy and clinical utility of applications and video games designed to teach coping skills and other healthy habits, provide psychoeducation, and treat mental illness.
Source: Journal of the American Academy of Child and Adolescent Psychiatry - Category: Psychiatry Authors: Tags: Clinical Perspectives 80 Source Type: research