Comparison of 5vs5 Training Games and Match-Play Using Microsensor Technology in Elite Basketball

Svilar, L, Castellano, J, and Jukic, I. Comparison of 5vs5 training games and match-play using microsensor technology in elite basketball. J Strength Cond Res 33(7): 1897–1903, 2019—The aim of this study was to compare the data obtained using microsensor technology in 2 types of 5vs5 training games—the regular-stop game (RSG) and the no-stop game (NSG)—and in match-play (MP) in elite basketball. Sixteen top-level basketball players were monitored during pre- and in-season periods (10 weeks). The variables included: player load, accelerations (ACC), decelerations (DEC), changes of direction (CoD), and jumps (JUMP)—all in both total (t) and high-intensity (h) relative values (i.e., per minute of play): PLmin, ACCmin, DECmin, CoDmin, and JUMPmin, respectively. Almost all variables showed trivial difference between MP and RSG. The only variable that showed small difference was tACCmin (MP> RSG). In case of RSG vs. NSG, 3 variables showed trivial difference—tACCmin, hACCmin, and hDECmin, 3 (i.e., hCODmin, tDECmin, and PLmin) small differences, and 3 (tCoDmin, tJUMPmin, and hJUMPmin) moderate differences (NSG> RSG). In MP vs. NSG, 2 variables (hCoDmin and tACCmin) showed trivial differences; variable hDECmin showed small difference, whereas the other 5 variables (tCoDmin, tJUMPmin, hJUMPmin, tDECmin, and PLmin) showed moderate difference (NSG> MP). Only one variable, hACCmin, showed moderate difference, when MP> NSG. The main conclusion of the study was that by introduc...
Source: Journal of Strength and Conditioning Research - Category: Sports Medicine Tags: Original Research Source Type: research