Self-Paced Team-Sport Match Simulation Results in Reductions in Voluntary Activation and Modifications to Biological, Perceptual, and Performance Measures at Halftime and for up to 96 Hours Postmatch

Tofari, PJ, Kemp, JG, and Cormack, SJ. Self-paced team-sport match-simulation results in reductions in voluntary activation and modifications to biological, perceptual, and performance measures at halftime and for up to 96 hours postmatch. J Strength Cond Res 32(12): 3561–3572, 2018—Assessing responses to soccer match play is limited by match variability or unrealistic simulations. To address this, the biological, perceptual, and performance responses were assessed using a self-paced, simulated soccer match protocol using a nonmotorized treadmill. Twelve male team-sport athletes performed the 90-minute simulation. Match activity, quadriceps twitch interpolation (voluntary activation [%VA] and potentiated twitch [POT]), biochemical markers, strength and power performance, rating of perceived exertion (RPE), and self-report wellness were collected prematch, halftime, postmatch, and 2, 24, 48, 72, and 96-hour postmatch. Change compared with prematch was calculated using effect size ±90% confidence limit, and relationships were assessed using regression analysis. Subjects covered 12,445.8 ± 768.7 m at 87.1 ± 3.2% maximal heart rate (mean ± SD). Reductions in %VA and POT was present at halftime (−0.38 ± 0.46 and −0.79 ± 0.30, respectively) and persisted postmatch. Squat jump height decreased at halftime (−0.42 ± 0.31) and was decreased until Post96. Perceptual fatigue, soreness (−0.92 ± 0.88 and −1.49 ± 0.76, respectively), and creatine kinase (CK) (1.11 ± ...
Source: Journal of Strength and Conditioning Research - Category: Sports Medicine Tags: Original Research Source Type: research