Aerobic stimulus induced by virtual reality games in stroke survivors
To evaluate whether virtual reality games (VRG) in stroke survivors produce significant and reproducible heart rate (HR) and oxygen consumption (VO2) responses during their execution, corresponding to an intensity between the anaerobic threshold (AT) and the respiratory compensation point (RCP).
Source: Archives of Physical Medicine and Rehabilitation - Category: Rehabilitation Authors: Julio Cesar Silva de Sousa, Camila Torriani-Pasin, Amanda Barboza Tosi, Rafael Yokoyama Fecchio, Luiz Augusto Riani da Costa, Cl áudia Lúcia de Moraes Forjaz Source Type: research