The perception of control as a predictor of emotional trends during gameplay

Publication date: Available online 18 August 2017 Source:Learning and Instruction Author(s): Claudia Schrader, Ulrike Nett The present study investigated the effect of perceived control on trends of discrete achievement emotions during learning using a tower defense game designed for teaching human liver functionalities. A total of 124 students (Mage = 22.89 years; SDage = 3.01 years; 54.8% female) were randomly assigned to play one of three game versions (high, moderate or reduced control condition). The perception of control and achievement emotions, namely enjoyment, boredom, anger, and frustration, were assessed via questionnaire after each of three rounds of gameplay. Overall, autoregressive model analysis results revealed a significant relationship between control perception and each emotion in every round of play. Moreover, a closer look at the different game versions revealed significant interactions between game versions and rounds of play for control perception and for each of the four emotions. Compared to students in the game version with reduced control, students in the high and moderate control game version reported a higher perception of control and enjoyment and lower frustration and anger. However, these effects were not persistent over time of gameplay, which indicated an increase in gameplay competencies. As both the perception of control and discrete emotions dynamically change over time, an auto-dynamic adaptation of provided control to the actual...
Source: Learning and Instruction - Category: Psychiatry & Psychology Source Type: research