The use of virtual reality-based therapy to augment poststroke upper limb recovery.

The use of virtual reality-based therapy to augment poststroke upper limb recovery. Singapore Med J. 2015 Jul;56(7):e127-30 Authors: Samuel GS, Choo M, Chan WY, Kok S, Ng YS Abstract Stroke remains one of the major causes of disability worldwide. This case report illustrates the complementary use of biomechanical and kinematic in-game markers, in addition to standard clinical outcomes, to comprehensively assess and track a patient's disabilities. A 65-year-old patient was admitted for right-sided weakness and clinically diagnosed with acute ischaemic stroke. She participated in a short trial of standard stroke occupational therapy and physiotherapy with additional daily virtual reality (VR)-based therapy. Outcomes were tracked using kinematic data and conventional clinical assessments. Her Functional Independence Measure score improved from 87 to 113 and Fugl-Meyer motor score improved from 56 to 62, denoting clinically significant improvement. Corresponding kinematic analysis revealed improved hand path ratios and a decrease in velocity peaks. Further research is being undertaken to elucidate the optimal type, timing, setting and duration of VR-based therapy, as well as the use of neuropharmacological adjuncts. PMID: 26243983 [PubMed - in process]
Source: Singapore Medical Journal - Category: Journals (General) Authors: Tags: Singapore Med J Source Type: research